Mpg Textbook

# Math and Physics for Games Textbook

## Introduction

## Book Chapters

### Unit One

- Basic Coordinate Geometry
- Vectors
- Parametric Equations
- Kinematics
- Trigonometry
- Dot Product and Its Applications
- Vector Projection

### Unit Two

### Unit Three

### Unit Four

### Waiting to be sequenced

- Vector Cross Product
- Intersections and Collision Detection
- Newton's Laws of Motion
- Gravitation
- Work, Energy, and Power
- Matrices
- Transformation Matrices
- Complex Numbers and Quaternions
- Momentum and Collisions
- Rotation Matrices
- Quaternion Rotation
- Rotational Kinematics
- Rotational Dynamics

## Ancillary Materials

page revision: 38, last edited: 10 Sep 2019 21:39