Mpg Textbook

# Math and Physics for Games Textbook

## Introduction

## Book Chapters

### Unit One

- Basic Coordinate Geometry
- Vectors
- Trigonometry
- Dot Product and Its Applications
- Vector Projection
- Vector Cross Product
- Parametric Equations
- Intersections and Collision Detection
- Kinematics

### Unit Two

### Unit Three

- Transformation Matrices
- Complex Numbers and Quaternions
- Momentum and Collisions
- Rotation Matrices
- Quaternion Rotation
- Rotational Kinematics

### Remainder

## Ancillary Materials

page revision: 32, last edited: 02 Dec 2017 15:46