Mpg Textbook
Math and Physics for Games Textbook
Introduction
Book Chapters
Unit One
- Basic Coordinate Geometry
- Vectors
- Parametric Equations
- Kinematics
- Trigonometry
- Dot Product and Its Applications
Unit Two
- Vector Projection
- Newton's Laws of Motion
- Gravitation
- Work, Energy, and Power
- Vector Cross Product
- Intersections and Collision Detection
Unit Three
Unit Four
Ancillary Materials
page revision: 45, last edited: 27 Oct 2022 18:08