Mpg Textbook

# Math and Physics for Games Textbook

## Introduction

## Book Chapters

### Unit One

- Basic Coordinate Geometry
- Vectors
- Parametric Equations
- Kinematics
- Trigonometry
- Dot Product and Its Applications

### Unit Two

- Vector Projection
- Newton's Laws of Motion
- Gravitation
- Work, Energy, and Power
- Vector Cross Product
- Intersections and Collision Detection

### Unit Three

### Unit Four

### Ancillary Materials

page revision: 45, last edited: 27 Oct 2022 18:08